Wednesday, March 12, 2008

Capcoms win thriller in the sewer

Tartarus scored a game and career high 42 points and Bison hit the game winner in a 101-99 victory against the Shredded and Splinter team Friday night.

Tartarus dominated the paint for the majority of the evening scoring all his points inside. He also had 13 rebounds and shot 21 for 27 from the field.

The score was 50-46 at the end of a very uneventful first half of play, with the Capcoms on top.

After swapping buckets for the majority of the third quarter, the Capcoms created some distance between the S&S. Using efficiency in the half-court offense, they ended the quarter on a 7-0 spurt.

"At the start of the 2nd half, they were focusing on Bison, which left me alone on the block and I was able to take advantage," Tartarus said.

The Capcoms nearly let the win slip away however, after squandering an 11-point fourth quarter lead. Trailing 86-75, newly acquired Carl Carlson led a late charge to tie the game at 99, capped by two three pointers, one by Carlson, the other by veteran Leonardo.

On the ensuing possession for the Capcoms, Tartarus had what he thought was a game winning dunk before being blocked by S&S forward Rocksteady. "I thought it was over," Tartarus said. Fortune favored the Capcoms as the rejected shot dropped into the waiting hands of M. Bison. He wasted no time, driving the ball to the basket and finishing the game with a powerful slam dunk over Carlson. "The ball just landed in my hands, and I did what I do best," Bison said.

Carlson led the S&S team with 34 points, 6 rebounds and 5 assists. "It's always tough to lose, especially at home, but I think as we gel as team, the W's will start to come."

S&S Coach Splinter was disappointed with the team's performance from the free throw line, where they shot just 9 for 21. "In a game against a team as good as [the Capcoms], you have to give yourself a chance to win, and we didn't do that tonight."

The Capcoms improved to 2-0, while the S&S are still looking for their first inter-conference win at 0-2.

Game notes: Bugs Bunny scored five point in his first game in the FBA. There were two offensive fouls called in the game, doubling the total in league history. Hun added 18 points and 14 rebounds for the S&S, but shot 4 for 12 from the free throw line. This was the 16th straight sellout in the NYC Sewer.

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Welcome to the FBA!

The Fake Basketball Association was invented circa 1994 in the basement of our home. It is essentially Nerf basketball taken to a ridiculous level.

It began as typical little boy fantasy: me and my brother pretending to be in the NBA. Eventually, made up players joined our team that exceeded typical size and talent levels of actual human beings. One example would be Yao Khan, the 7'11" Chinese national that joined the NBA with incredible size and ability. Obviously, this became somewhat ironic when Yao Ming, an actual gigantic Chinese national was drafted into the NBA.

Eventually, different teams and players were made and it has escalated to the point where there are not only teams and games, but stats, press conferences, drafts, free agency, trades and now, this blog. If we had the accounting experience, salaries and salary caps would already be in place. This is in the works. The game has evolved as my brother and I grew and are now relatively large men standing 6'4" and 6'5".

Games are held sporadically throughout the week and quite often at extremely odd hours. There are some rules that differ from Dr. Naismith's original design to compensate for the structural limitations present in the FBA. Examples of these rule changes:
- Games are played to 100 points.
- Games are not timed.
- Quarters are played in 25 point increments. For example, if the score is tied at 24, the next made shot will end the first quarter.
- No blocking jump shots. Distractions however, are common, if not encouraged. (Waving, snapping, funny movie lines, etc.).
- Many infractions and even timeouts result in the team, not individual players, being assessed a technical foul. However, 50 technicals are required before free throws commence (The league is yet to experience a technical free throw).
- AWP, which stands for Arbitrary Wall Player. Once a player has discontinued dribbling, they can pass to a "ghost" player or simply pass it back to themselves by passing it off the wall. Neither of these passes are allowed to be stolen. Despite the game really being played 1 on 1, we pretend it's 5 on 5.
- For the most part, there is no out of bounds, unless the ball can completely leave the room of play.
- Structures in the room are playable, and named. For instance, a shot that hits the ceiling, knows as Ceiling Dion, is just counted as a missed shot and is playable. Hitting the garage door opener (Garage Muresan) or a light bulb (Manute Bulb) are likewise playable.
- For all players or coaches from India (Great Tiger, Aladdin, Jafar and Coach Dhalsim) it is required to speak with a thick Indian accent. For no reason whatsoever, we consider these players to be crude and foul-mouthed.
- Determined by us, knows as "our discretion," players have specific talent levels and we are required to adhere to these predeterminations of how good a player is and what they are capable of to the best of our ability. For instance, Mario is very similar to Allen Iverson. Beast (From Beauty and the Beast, not X-men) is equivalent to the Laker's version of Shaquille O'neal. However, Captain Hook is lucky to be in the league, and Chewbacca is a raw talent that makes rookie mistakes. It is unlikely that Bowser or Goro beat anyone off the dribble, but both are very difficult to stop in the low post.
-The league is divided into two divisions, the Alex division and the Drew division, each containing nine teams. Games played between teams from different divisions are known as inter-conference games. These are games that are actually played using the rules above. Conversely, the league records intra-conference games (teams within the same division), however, these games are decided by dice rolls, or more commonly, "our discretion," without any actual play taking place.

Results and statistics will be posted as available.